..is being reinvented. Sit tight.contact@pandigita.com
SELVEDGE
AN INSTRUMENT FOR WONDER
COMPLEX ANALYSIS, MADE TANGIBLE
One surface. A thousand threads. Nothing here is quite flat.
LIVE IMMERSION / 2D
MEAN CURVATURE H ≡ 0
a = +0.287 -0.054i
A CONTINUOUS STUDY IN LIGHT & GEOMETRY
STUDY 02 / THE ORCHID
Light, under constraint.
A holomorphic fabric. Touch the space around it.
ASSOCIATE PHASE
1.940 π /2.70×
deforming g(z)
A moment, kept.
WEAVING COMPLEX LIGHT
WHAT YOU ARE ACTUALLY TOUCHING
Not a simulation of silk. A different reason for it.
Every thread lies on a minimal surface: a surface whose two principal curvatures cancel at every point. Its mean curvature is zero. The geometry is generated from a holomorphic polynomial using the Weierstrass–Enneper representation.
X(z) = Re ∫ eiθ ( ½(1 − g²), ½i(1 + g²), g ) dzg(z) = b₂z² + b₃z³ + b₄z⁴ + az ; z ∈ ℂ
Move: your pointer changes the complex coefficient a, genuinely reshaping the surface. Drag: rotate the view. Scroll or pinch: move closer. Click: advance θ through the surface’s associate family, while sending a luminous wave through its threads.
At fixed g, changing θ preserves intrinsic distances, even as the surface folds through space. Switching studies continuously changes the polynomial coefficients. The surface stays minimal even during the transition.
The geometry is analytic; the displayed mesh is an approximation. Thread placement, travelling glints, optical color and bloom are artistic choices, not a physical cloth simulation. There are no imported models, textures, fonts, libraries or network requests. A simpler Canvas renderer takes over when WebGL is unavailable.